Kirk And Gustafson Model

Certainly! Here are paragraphs for each subheading incorporating NLP techniques, semantically related terms, and long-tail keywords:

Introduction to the Kirk and Gustafson Model

The Kirk and Gustafson Model, a cornerstone in instructional design, offers a unique perspective on educational methodology. Originating from the collaboration of educational theorists, this model presents an innovative approach to designing learning experiences. It emphasizes a learner-centered framework, integrating the latest pedagogical research with practical applications.

The model’s multifaceted nature allows it to cater to diverse learning environments, from traditional classrooms to online platforms. By focusing on the learner’s journey, it bridges the gap between theoretical understanding and practical implementation. This introduction provides a foundation for exploring the intricacies of the model, highlighting its significance in modern educational paradigms. The Kirk and Gustafson Model is not just a method; it’s a transformative approach to educational design.

Key Principles of the Kirk and Gustafson Model

At the heart of the Kirk and Gustafson Model lie key principles that set it apart in the field of instructional design. This model advocates for a holistic approach, where curriculum development aligns closely with learner needs and outcomes. It emphasizes the importance of contextual learning, ensuring that educational content is not only relevant but also applicable to real-world situations.

The model integrates continuous assessment and feedback, allowing for iterative improvements in the learning process. By valuing learner engagement and interaction, it fosters an environment of active learning. These principles underline the model’s commitment to creating effective, dynamic, and adaptable educational experiences. The Kirk and Gustafson Model, through its core principles, revolutionizes the way educators approach teaching and learning strategies.

Kirk And Gustafson Model - Dr. Sophia Soloman
Dr. Sophia Soloman

Comparison with Other Instructional Design Models

When compared to other instructional design models, the Kirk and Gustafson Model stands out for its comprehensive and adaptable approach. Unlike the ADDIE model, which follows a linear process, Kirk and Gustafson advocate for a more flexible, iterative approach to design. This model also differs from the SAM (Successive Approximation Model) by emphasizing in-depth analysis and integration at each stage of the learning design.

The Kirk and Gustafson Model’s strength lies in its ability to be customized according to different educational needs and settings. It offers a balanced blend of theory and practice, which is not as prominently featured in models like Bloom’s Taxonomy or Gagne’s Nine Events of Instruction. This comparison highlights the unique aspects of the Kirk and Gustafson Model, illustrating its versatility and effectiveness in various instructional design scenarios. As a result, it has become a preferred choice for many educators and instructional designers seeking a comprehensive and adaptable framework.

Application in Various Educational Settings

The Kirk and Gustafson Model finds its application across a wide range of educational settings, showcasing its versatility. In traditional classroom environments, it enhances the teaching-learning process by providing structured yet adaptable frameworks. The model is equally effective in e-learning contexts, where it guides the creation of interactive and engaging digital content.

Its adaptability makes it suitable for corporate training programs, aligning learning objectives with organizational goals. In higher education, the model supports the development of complex, research-based curricula. The model’s application extends to informal educational contexts as well, like community workshops and online courses, where it helps in structuring learner-centric content. This widespread applicability demonstrates the model’s flexibility and its ability to meet diverse educational needs effectively.

The Model’s Approach to Curriculum Development

The Kirk and Gustafson Model adopts a unique approach to curriculum development, focusing on a learner-centric strategy. It starts with a comprehensive analysis of learner needs, preferences, and background, ensuring the curriculum is tailored to their specific requirements. The model emphasizes the integration of learning objectives with real-world applications, making the curriculum more relevant and impactful.

Collaborative learning and critical thinking are key components, encouraging active participation and deeper understanding. The model also advocates for the inclusion of diverse learning materials and methodologies, catering to different learning styles. It ensures a continuous feedback loop, allowing for the refinement and improvement of the curriculum over time. This approach not only enhances the quality of education but also ensures that the curriculum remains dynamic and responsive to evolving educational trends.

Technology Integration in the Kirk and Gustafson Model

Technology integration is a pivotal aspect of the Kirk and Gustafson Model, emphasizing the use of digital tools to enhance learning experiences. The model advocates for the strategic use of educational technology to create interactive and immersive learning environments. It encourages the incorporation of multimedia resources, online platforms, and virtual learning spaces to facilitate a more engaging learning process.

By leveraging technology, the model supports personalized learning paths and adaptive learning strategies. It also fosters collaboration and communication through online forums and group projects, breaking geographical barriers. This integration not only modernizes the educational process but also prepares learners for a technologically advanced world. The Kirk and Gustafson Model, therefore, serves as a guide

for effectively blending traditional teaching methodologies with cutting-edge technological advancements.

Challenges and Limitations of the Model

Despite its many strengths, the Kirk and Gustafson Model faces certain challenges and limitations. One significant challenge is the requirement for extensive resources and time for proper implementation, which may not be feasible in all educational settings. The model’s comprehensive nature can sometimes lead to complexities in application, especially in environments with limited instructional design expertise.

There’s also the challenge of ensuring consistent application of the model’s principles across different educators and trainers. Adapting the model to rapidly changing technological landscapes and diverse learner populations poses another challenge. These limitations necessitate ongoing adjustments and updates to the model, ensuring its relevance and effectiveness. Addressing these challenges is crucial for maximizing the potential of the Kirk and Gustafson Model in diverse educational contexts.

Impact on Learner Engagement and Performance

The Kirk and Gustafson Model significantly impacts learner engagement and performance. By centering on the learners’ needs and preferences, the model fosters a more involved and motivated learning experience. Its emphasis on real-world applicability and contextual learning enhances understanding and retention of information.

The model’s iterative design process, which includes continuous feedback and evaluation, helps in fine-tuning learning strategies to better suit learner requirements. This approach leads to improved performance, as learners are more likely to engage with content that is relevant and tailored to their needs. The model also encourages active participation and collaboration, further enhancing engagement and fostering a deeper understanding of the subject matter. Overall, the Kirk and Gustafson Model contributes to creating a more effective and dynamic learning environment, leading to better learner outcomes.

Future Trends and Adaptations of the Model

The future of the Kirk and Gustafson Model lies in its ability to adapt to emerging trends in education and technology. As digital learning continues to evolve, the model is expected to incorporate more advanced technological tools and platforms. This includes leveraging artificial intelligence and machine learning to personalize learning experiences further.

Adaptations may also include greater emphasis on collaborative and social learning, utilizing online communities and networks. The model is likely to expand its scope to address global educational challenges, such as accessibility and inclusivity in learning. Staying abreast of these trends will be crucial for the model to remain relevant and effective in the changing landscape of education. The Kirk and Gustafson Model, with its foundational principles and adaptability, is well-positioned to evolve and continue making significant contributions to the field of instructional design.

 

Exploring Teaching Design Models in Course Design

In the last few months, I have been researching models for teaching design that are used in the course design process. Below is a list of some of the most common teaching models, including the Addie model, used to design learning experiences, courses, and content.

Knirk-Gustafson Model and Its Versatility

The focus of this model is on classroom teaching, but it stands out because it refers to time and includes the characteristics of the teacher as a condition for student performance. In addition, curriculum models are a platform for learning through media and technology in which you are heavily involved. The Knirk-Gustafson model has proven itself in a variety of educational institutions, including high schools, colleges, and universities. Design for the Future, written by the developers of the Morrison, Ross, and Kemp model, shows that it is effective not only in the classroom but also in other environments.

Implementing Knirk-Gustafson in Business eLearning

Use this guide to apply the Knirk-Gustafson model to your business eLearning program and equip your employees with the resources they need to achieve their goals.

Iterative Design Models for Today’s Workforce

We are looking for simple, modern learning models that meet the needs of today’s workforce. We describe our design model as an iterative process that begins with the identification of teaching objectives and ends with a summary evaluation. As we work our way through the course material, we develop the best fit for everyone. If you have any questions or would like to discuss the model with practitioners, you can join our eLearning curriculum sleep channel.

Dr. Don Kirkpatrick’s Model and ITL’s Problem-Solving Approach

The model developed by Dr. Don Kirkpatrick in the 1950s applies a model to maximize and demonstrate the educational value of an organization. In addition, ITL offers users opportunities to solve organizational problems at every stage of the models – major problems, reducing the skills gap between learners and meeting learners’ training needs.

Practical Application of the ITL Model

Finally, the model is an excellent simulation of learning in this area and it is important that teachers are well-rounded and know how to use the medium available to them, such as the ITL model. However, for practical purposes, training practitioners use this model to evaluate training programmes and guidance concepts.

Knirk and Gustafson Model in Online Training

In this article, I will highlight some of the steps of the Instructional Design process and tell you how the Knirk and Gustafson model is applied to online training and course design. Although many models for the instruction design seem linear, most users do not understand how important it is to rethink the steps throughout the process.

Philosophy Behind the Knirk and Gustafson Model

After reviewing the details of the model, I will share my thoughts on why the design model is worth considering and why I believe there is a focus. The following statement from the Knirk and Gustafson model by Sharon Smaldino describes the philosophy behind this model. Safe Learning “I believe that teachers and designers should not just consider one thing, but judge models by how they communicate the designer’s intentions and how well they can share the workload. Bruner’s model emphasizes the process that facilitates learning and takes into account the critical variables that affect learners’ performance, while it is a task-focused model that also emphasizes learning that facilitates processes. Course design models should focus more on the learner’s experience, not his learning ability.

Creating and Evaluating Online Training Materials

The third stage of the Knirk and Gustafson model involves the creation of online training materials, the implementation of user tests, and the necessary revisions. This article examines the level of Kirkpatrick’s model and includes real-world examples so we can see how the model is applied. The above model provides for three levels of training, each roughly following the online material of a course.

Kirkpatrick Evaluation Model and Continuous Improvement

The Kirkpatrick evaluation model, first developed by Donaldirkpatrick in 1959, is a method of evaluating the effectiveness of a training program. This phase involves continuous improvement through a combination of user tests, online training materials, and user tests. The model has become established in computer science and many other fields such as psychology and psychology.

Addressing Individual Learner Characteristics

One of the problems with the time-oriented model in its current form is that it often overlooks the individual characteristics of the student. The primary goal of Kirkpatrick and Gustafson’s published writings is to strike the best possible balance between student achievement and the overall effectiveness of a training program.

Effectiveness of the Knirk-Gustafson Model

The Knirk – Gustafson Instructional Design Model is excellent for its simplicity, but it misses steps for revision and evaluation at the beginning and in the intermediate stages. UVIC considers the model to be effective and efficient, requiring little consistency. The Kn Kirk and Gustafson model is ideal for eLearning and is best suited for learning the basics with a high degree of consistency and high student performance.

System Model Approach in Instructional Design

The most famous model and its approach in the design instructions is similar to software engineering. The fact that it is a system model implies that it is more about developing and designing teaching materials.

Conclusion: The Legacy and Future of Kirk and Gustafson

In conclusion, the Kirk and Gustafson Model has established a lasting legacy in the field of instructional design. Its comprehensive approach and adaptability have made it a favored choice among educators and instructional designers. The model’s impact on curriculum development, learner engagement, and educational technology integration is profound and far-reaching.

Sources:

https://www.linkedin.com/pulse/addie-model-safety-training-how-does-yours-measure-up-terry-penney

https://sites.google.com/site/gulahati49/home/activity-4—instructional-design-models-and-methods

http://web2.uwindsor.ca/courses/edfac/morton/instructional_design.htm

https://www.devlinpeck.com/posts/kirkpatrick-model-evaluation

https://www.instructionaldesigncentral.com/instructionaldesignmodels

https://onlinelearninginsights.wordpress.com/tag/instructional-design-models/

https://en.wikipedia.org/wiki/The_Knirk_%26_Gustafson_Instructional_Design_Model

https://eduscapes.com/instruction/3.htm

The Knirk And Gustafson Model: A Guide For eLearning Professionals

Gerlach-Ely Model

The Addie model is one of two dozen models used today for course creation and learning. It is the most traditionally used model in the field of education and it is also the second most popular and traditional of all models in education design. [Sources: 4, 7]

The model for the teaching design is based on a teaching scenario and provides guidelines and frameworks for the designers to create their train routines. The only goal is to achieve the training objectives so that the apprentices can acquire knowledge and then retain it for the rest of their lives. Systematic planning is the main focus here, as this model clearly describes how the learning results we want to achieve can be achieved. [Sources: 6, 10]

The fourth step is performance evaluation (Gustafson & Branch, 1997), and the final steps are analysis and feedback. The ASSURE method analyses the student on the basis of the defined goals, while the Gerlach-Ely method reverses the first step by indicating the goals and then evaluating the learner’s entry behaviour. [Sources: 4, 5]

While the Gerlach-Ely model divides the steps into five simultaneous steps, the ASSURE method describes each step as a “selection step for media material.” This step is not included in the GerlACH – Ely model, as there is no provision where the definition of the strategy could include this step, unlike in the previous phases. [Sources: 4]

Although I cannot possibly discuss every ID model that is used in practice or that can be cited in the literature, there are a few other guidance models that are useful. Click on the links below to learn more about the few ID models I have studied in this course. After checking the details of each model, I will tell you what the course design model is and why it is worth thinking about it at all. [Sources: 2, 8, 9]

According to the Gerlach-Ely model, the teacher is responsible for the selection of the content. The philosophy behind the model is described by the following statement: “I like the GerlACH Ely method because it recognizes that different aspects of teaching can be the work of a single classroom. Certainly there is not one thing a teacher or designer should consider, but I think there are some focal points. Although it is tailored to the class teacher, it may also be suitable for this model to best address the level of units, modules, lessons and courses. [Sources: 0, 3, 4, 9]

While PIE focuses on when, why and how, I encourage you to think about how technology helps shape curricula. [Sources: 8]

The Gerlach-Ely model can be summarized as follows: First steps are taken to identify learning goals that are closely linked to the teaching goals and the system itself. The model also shows the relationship between each of these components and provides sequential patterns that can develop strategies for good teaching and learning. The teacher will then judge how the learners enter an activity based on the learner’s previous knowledge. A final step in the Ger lacher Ely model is the analysis of feedback begging for analysis and feedback. [Sources: 0, 4, 5]

This provides a useful roadmap to ensure that important aspects of course design are not overlooked while the course is available to students. When we talk about the whole addie process, we refer to the guiding design model. With Models of Assure and the Addie Carey model, instructional developers can identify performance problems in students and then decide which instructional model works best. [Sources: 1, 2, 10]

This model was developed to help teachers understand the level of needs of their learners and thus be able to plan the teaching and learning activities that are most suitable for each learner. One of the strengths of this model is that it takes into account the role and attitude of each individual teaching process, similar to the flower model in 1976. This model is characterised by its time-related and teacher-related characteristics as conditions for student performance. An analysis of different teaching models shows that these models have their differences, but are basically similar models, because we need to provide certain components and levels that are universal for all courses. [Sources: 3, 11]

Gage and Berliner (1992) developed a model of the teaching process that focuses on the variables that class teachers must take into account in their design to provide lessons to students. ADDIE is evaluated and performs a basic process, as illustrated in Figure 2, which is a clear part of the teaching design, regardless of which model is used. [Sources: 8, 11]

The Gerlach – Ely design model reflects a teacher’s orientation towards concepts of teaching design. The Gerlach-Ely model focuses on systematic planning with clearly defined teaching objectives and a clear goal of achieving the desired learning outcomes. The review of previous steps focuses on the re-examination of decisions on the chosen objectives and strategies. [Sources: 5, 12]

The guiding design model gives structure and meaning to the ID problem by allowing the would-be designer to negotiate the design. In addition, it gives the user the identification of the guide – design problem structure, meaning and control over the design, which allows him or her to negotiate the designs. The model of the pattern designs also gives in i.D. of the problem of the pattern – the design structure and meaning by giving the would-be – its designer the opportunity to negotiate the design, control over its design. [Sources: 9, 11]

Sources:

https://docplayer.net/21536015-Teaching-media-a-systematic-approach.html

https://www.talentlms.com/blog/addie-training-model-definition-stages/

http://users.accesscomm.ca/vendra/EDU%20533/Instructional%20Design%20Models.htm

https://pdfcoffee.com/the-gerlach-and-ely-instructional-model-pdf-free.html

https://cdyball.wordpress.com/2014/10/26/part-1-comparing-and-contrasting-classroom-instruction-design-models/

http://hottesl.blogspot.com/2006/03/gerlach-and-ely-model.html

https://lapaas.com/addie-model-developing-learning-sessions-from-ground-up/

https://www.eleapsoftware.com/understanding-the-addie-training-model-and-its-implications-for-your-organization/

https://lidtfoundations.pressbooks.com/chapter/instructional-design-models/

https://onlinelearninginsights.wordpress.com/tag/instructional-design/page/4/

https://www.susanharmonabstractartist.com/pages/module-6

http://web2.uwindsor.ca/courses/edfac/morton/instructional_design.htm

https://educationaltechnology.net/gerlach-ely-design-model/

Criterion Referenced Instruction (Robert Mager)

Introduction to Criterion Referenced Instruction

Criterion Referenced Instruction (CRI) is an educational approach that emphasizes the mastery of specific skills and knowledge. Unlike traditional education, which is often focused on grades and test scores, CRI is designed to help students achieve specific learning objectives. By focusing on mastery, CRI helps students develop a deeper understanding of the material and build confidence in their abilities. In this section, we will explore the key concepts and principles of CRI and discuss how it differs from other educational approaches. Criterion Referenced Instruction

Theoretical Foundations of CRI

CRI is based on several key theories of learning and instruction. These theories include behaviorism, cognitive psychology, and constructivism. Behaviorism emphasizes the importance of reinforcement and feedback in learning, while cognitive psychology focuses on the role of mental processes in learning. Constructivism emphasizes the importance of active learning and the construction of knowledge by the learner. In this section, we will explore these theories in more detail and discuss how they inform the design and implementation of CRI.

Robert Mager’s Contributions to CRI

Robert Mager was a pioneer in the field of instructional design and a key figure in the development of CRI. Mager’s work emphasized the importance of clear learning objectives and the use of performance-based assessments. In this section, we will explore Mager’s contributions to CRI and discuss how his ideas have influenced the field of instructional design.

The Four-Step Process of CRI

The Four-Step Process is a key component of CRI. This process involves four steps:

1. Goal and Task Analysis in CRI

Goal and task analysis is the first step in the Four-Step Process of CRI. This step involves identifying the goals of the instructional program and breaking them down into specific tasks. In this section, we will explore the process of goal and task analysis and discuss how it helps to ensure that the instructional program is aligned with the needs of the learners.

2. Performance Objectives in CRI

Performance objectives are a key component of CRI. These objectives specify the skills and knowledge that learners are expected to master as a result of the instructional program. In this section, we will explore the process of developing performance objectives and discuss how they help to ensure that the instructional program is focused on mastery.

3. Criterion-Referenced Testing in CRI

Criterion-referenced testing is a type of assessment that is used in CRI. Unlike traditional testing, which is often focused on grades and test scores, criterion-referenced testing is designed to measure mastery of specific skills and knowledge. In this section, we will explore the process of criterion-referenced testing and discuss how it helps to ensure that learners have achieved the desired level of mastery.

4. Development of Learning Modules in CRI

The development of learning modules is the final step in the Four-Step Process of CRI. This step involves the creation of instructional materials that are designed to help learners achieve the performance objectives. In this section, we will explore the process of developing learning modules and discuss how it helps to ensure that the instructional program is effective and engaging.

Self-Paced Courses in CRI

Self-paced courses are a popular format for CRI programs. These courses allow learners to work at their own pace and focus on the areas where they need the most help. In this section, we will explore the benefits of self-paced courses and discuss how they can be used to create effective CRI programs.

Mastery Learning and Performance-Oriented Instruction in CRI

Mastery learning and performance-oriented instruction are two key concepts in CRI. Mastery learning emphasizes the importance of achieving a high level of mastery in specific skills and knowledge, while performance-oriented instruction focuses on the development of skills that are relevant to real-world performance. In this section, we will explore these concepts in more detail and discuss how they can be used to create effective CRI programs.

Mager outlines three important features that should be incorporated into the teaching objectives. Critical aspects include the criteria mentioned in tests, the ability to link learning modules to specific objectives and the importance of the objective. The idea of establishing quantifiable, measurable learning outcomes is so simple and so powerfully logical. [Sources: 1, 2, 7]

Criterion Referenced Instruction - Dr. Parvati Gala
Dr. Parvati Gala

The learning objective includes how the desired learning behaviour is to be recorded, the conditions under which the behaviour is to be carried out and the criteria against which it is to be assessed. The primary objective must be verifiable in order to bring it into line with the referenced teaching criterion. [Sources: 3, 13]

 

As Mager puts it, “There is no useful goal that describes the type of performance that is accepted as proof that the student has mastered the goal. If a goal describes the teaching process, but not the learning behavior that it describes, then it will not fulfill its primary purpose. [Sources: 5, 7]

 

When I wrote this article, there was a recorded discussion about writing performance – learning goals based. Because learning researchers and curriculum planners like Dr. Mager focus so much on – the – performance in the job, they call them “performance goals.” The following two learning objectives are related to learning behaviour, not to the actual performance of the student in the classroom or at work. [Sources: 2, 7]

 

The actual assessment is used to verify that the performance target meets the required standards. The criteria will refer to the audit and the actual assessments will use it to “test” whether the performance targets have been met in accordance with the standard. The one actually assessed will not only refer to the criterion, but will also use its own criteria for “tests” if it has to meet “performance targets” as required by the standard, as well as all other criteria. [Sources: 4]

 

Speaking of evaluation, the next step in the process is to test whether the performance targets have been achieved as required by the standard. This will relate to the criteria and the actual assessment will use it to “test” whether the “performance targets” are “tested” to meet the required standards. The employee is tested according to the criteria developed in accordance with the standards, as well as all other criteria. [Sources: 3, 4]

 

In the 1960s, the criteria to which tests refer became a central part of the systematic approach to education and learning. Existing, formal and informal association networks are believed to form the basis for assessing a learner’s performance. How well do learners need to be able to do it and how well can they do it in line with the standards and standards of the education system? [Sources: 7, 9]

 

This is the basis for what happens in the classroom and in primary school, although it can also be used in other ways, such as assessing performance under what conditions. [Sources: 7]

 

The five learning objectives are the criteria themselves, which are presented to the student in the form of a note or instruction, which he can see and make available to him. Instructional Design is a teaching specification that uses learning and teaching theory to ensure the quality of teaching. Specifically, teaching is the process of creating a theory of learning based on a number of criteria, such as the five objectives, the objectives of the learning objective and the requirements of learning. The five steps in the design of teaching are the definition of training requirements, the development of objectives and tests, the development and validation of teaching, the conduct and evaluation of teaching, and the consultation of notes and instructions. [Sources: 0, 2, 6, 8]

 

The criteria to which the tests refer are used to determine the status of a person in relation to a well-defined area of behaviour, and the criteria relate to the assessment of the person. [Sources: 9]

 

Based on the results of this analysis, the Instructions Designer identifies teaching goals and objectives and clarifies teaching problems. After setting targets, it is time to move on to the Criterion Referenced Instruction (CRI) Framework developed by Robert Mager. The criteria – the criteria developed by Cri, such as the criteria for assessing the behavior of a person, provide a framework for designing and conducting an assessment. [Sources: 0, 3, 10]

 

According to Mager, a well-written goal is performance, which is a measure of whether the student can perform the lessons or not. In e-learning, learners must identify the three advantages of the teaching objective in a quiz with 95% accuracy. The CRI framework with its “learning goals” is, as Mager says, fast and fun to read. [Sources: 2, 13]

 

The Criterion Referenced Instruction (CRI) Framework, developed by Robert Mager, is one of the most popular tools for e-learning and online training initiatives. It was the first company to introduce its methodology [1], which relates to the development and use of online training, developed at the University of Illinois at Urbana-Champaign (UIC) in the late 1990s and early 2000s under the direction of Professor Robert M. Cramer. [Sources: 1, 3, 11, 12]

 

Sources:

 

[0]: https://edtechbooks.org/id/robert_gagn_and_systematic_design

 

[1]: https://www.richardsonthebrain.com/instructional-strategies

 

[2]: https://qualitygrillandgyro.com/r6f4wtu/b5b673-mager-abcd-model-for-instructional-objectives

 

[3]: https://elearningindustry.com/4-tips-use-criterion-referenced-instruction-principles-online-training

 

[4]: https://en.wikipedia.org/wiki/Robert_F._Mager

 

[5]: https://sites.google.com/site/instructionaldesignandtraining/learning-the/robert-manger/robert-mager—performance

 

[6]: https://eduscapes.com/instruction/3.htm

 

[7]: http://arnoldmultitrade.co.uk/alex-davey-qmervp/abcd-mager%27s-approach-a87536

 

[8]: http://www.intaninvest.net/xbox-serial-tpqtxpx/879511-instructional-design-theories

 

[9]: http://arcmit01.uncw.edu/schaussm/it.htm

 

[10]: https://www.iddblog.org/instructional-design-models/

 

[11]: https://www.instructionaldesign.org/theories/criterion-referenced/

 

[12]: https://k3hamilton.com/LTech/criterion.html

 

[13]: https://slideplayer.com/slide/9090637/

Elaboration Theory

The elaboration theory is a guiding design theory that argues that the contents we learn should be organized in a simple – to – complex order to create a meaningful context in which subsequent ideas can be integrated. It was introduced in 1979 by Charles Reigeluth and proposes that we provide a series of simple basic concepts, starting with a basic concept, followed by more detailed, specific and complex concepts. The focus of theory is on the goals that lead to these results and the (physical and conceptual) tools used to mediate them. [Sources: 1, 8, 9]

 

Unlike instruction design (ID), most teaching theories only cover one phase of the design process (UDM) and not all phases. This means that teaching theory focuses on the specification and construction phases of U DM, but the elaboration theory takes into account the learner’s previous knowledge in order to sequence the conceptual structure. Typically, five phases are included in the teaching and design model: concepts, principles, structures on which principles and structures can be built, and the implementation of these concepts. [Sources: 1, 9, 10]

 

One of the valuable ways that learners can fill in gaps in their existing scheme and deepen their knowledge is to engage with other people and ask questions. The development also involves making connections between the ideas you want to learn and the material. As you work out the idea you are learning, explain several ideas you have learned and connect and explain them. If several concepts exist, then one can use beside U DM also theoretical El-elaboration. [Sources: 0, 5, 8]

 

One of the most important theories today is the elaboration theory explained by Charles M. Reigeluth and is one of his most popular theories. El – Theories of elaboration are elaborations of theories that form the basis for many other theories, such as the theory of relativity and the theories of quantum mechanics and quantum physics. [Sources: 2, 4, 10]

 

Development of theories of elaboration theory in the context of the Common Knowledge Base, which was established by the National Science Foundation (NSF) and the University of California, Berkeley (UC Berkeley). Access is limited to pupils with A-levels or degrees in physics or mathematics. [Sources: 1, 4]

 

In teaching theory we explain how to organize our environment to facilitate such learning, and in learning theory we explain how the interactions between learners, goals, and tools available affect learning. In teaching theories we have set up a number of theories of elaboration theory to facilitate such learning processes and explained how they arise through experiments. We would be happy to tell you whether we offer models and theories for teaching design that are not included in the curriculum models and theories. [Sources: 7, 9, 11]

 

To clarify some of the nebulae around learning theories, we have developed the following taxonomy of learning theories. This taxonomy identifies the key theories that apply to learning in the workplace, categorizes them by common characteristics, identifies and illustrates them in terms of their impact on learning. It is a descriptive theory of the way in which the cognitive area described by Gagne is structured. [Sources: 3, 5]

 

Like most good theories, the Elaboration Likelihood Model consists of simple parts, but when combined, it becomes almost as complicated as everyday life. It is called “building something that makes use of what is available” and is used here as an example of the application of a complex theory in the workplace, rather than as a simple learning model. [Sources: 6, 9]

 

The Elaboration Likelihood Model (ELM) was developed in the 1970s and 1980s by Professors Petty and Cacioppo, while Professor Chaiken developed the heuristic and systematic model of HSM. It is a elaboration probability model is a theory developed in the years 1970 – 1980 by Richard Petty and John Caccoppo. [Sources: 6, 12]

 

This adaptation is clearly complementary to the scheme library, with the constructivist perspective emphasizing the learner – the activity at the centre. Reigeluth attributes to Ausubel and Bruner the foundation for the theory of elaboration, in which teaching was to be organized and gradual in increasing order. He graduated with a Bachelor in Philosophy from the University of Leipzig and a Master in Mathematics from the University of Bremen. [Sources: 5, 9]

 

The most important component of theory is that the learner must find a meaningful way to apply the information and skills he has learned in the real world. By asking numbers why and how, this question will encourage him or her to provide an explanation for the ideas he or she is learning and to integrate the new material that is being learned with the things that they have already known or experienced. [Sources: 0, 3]

 

It is also necessary that at the end of each stage of the teaching, a summary of what we have seen so far is produced. As in the previous point, we have also seen that one of the key features of a good teaching method is the summary that is placed at the end of each phase. [Sources: 2]

 

Sources:

 

[0]: https://www.learningscientists.org/blog/2016/7/7-1

 

[1]: https://www.learning-theories.com/elaboration-theory-reigeluth.html

 

[2]: https://learn.ra.org/blog/index.php?entryid=102

 

[3]: https://k3hamilton.com/LTech/elaboration.html

 

[4]: https://sites.google.com/a/nau.edu/learning-theories-etc547-spring-2011/theory/elaboration-theory

 

[5]: https://ryan2point0.wordpress.com/tag/elaboration-theory/

 

[6]: http://healthyinfluence.com/wordpress/steves-primer-of-practical-persuasion-3-0/thinking/elm/

 

[7]: https://elearningindustry.com/elaboration-theory

 

[8]: https://elearning2020.pressbooks.com/chapter/elaboration-theory/

 

[9]: http://minkhollow.ca/beckerblog/2015/09/18/murky-waters-learning-and-instructional-design-theories-and-models/

 

[10]: http://test.scripts.psu.edu/users/k/q/kqy1/kb/id/elaboration.htm

 

[11]: https://en.wikipedia.org/wiki/Elaboration_likelihood_model

 

[12]: https://www.thoughtco.com/elaboration-likelihood-model-4686036

Component Display Theory (David Merrill)

Overview of Component Display Theory

Component Display Theory (CDT) offers a comprehensive framework for designing educational content, emphasizing the tailored delivery of knowledge. It asserts that effective learning hinges on matching specific types of instructional methods with certain kinds of learning tasks. This theory, integral to modern instructional design, advocates for a learner-centric approach, where content is broken down into digestible units. As explained in Learning Discourses, CDT addresses diverse learning styles, ensuring that educational material is accessible and engaging.

The theory’s flexibility allows educators to adapt it across various disciplines and learning environments. It promotes a nuanced understanding of how learners interact with different types of information. By leveraging CDT, educators can enhance engagement, comprehension, and retention in their instructional strategies.

Historical Context of Component Display Theory

Component Display Theory, developed in the late 20th century, emerged as a response to the evolving needs of educational psychology and instructional technology. It was a significant milestone in the shift towards more nuanced and learner-centered education methodologies. As outlined in the Cortland Education website, the theory was pioneered by M. David Merrill, who sought to refine the process of instructional design.

CDT’s historical significance lies in its departure from traditional, one-size-fits-all teaching models. Its development marked a new era in understanding how information categorization and presentation impact learning effectiveness. The theory’s inception coincided with technological advancements in education, further enhancing its relevance and applicability.

Core Principles of Component Display Theory

At the heart of Component Display Theory are several core principles that guide the creation of effective learning experiences. These principles focus on the categorization of instructional components into primary performance objectives: facts, concepts, procedures, and principles. As highlighted in eLearning Industry, these components are paired with corresponding teaching methods to optimize learning outcomes.

CDT emphasizes the importance of aligning instructional strategies with specific learning goals. It advocates for a balanced approach, combining different teaching methodologies to cater to various learning styles. Understanding and applying these core principles is crucial for educators to design effective and engaging educational experiences.

Types of Learning in Component Display Theory

Component Display Theory identifies distinct types of learning, each requiring a unique instructional approach. These learning types include rote memorization, rule-based learning, problem-solving, and conceptual understanding. The theory posits that instructional strategies should be customized to fit the specific type of learning task at hand.

This categorization enables educators to deploy targeted teaching techniques, enhancing the learning process. For instance, rote learning is best facilitated through repetition and recall exercises, while problem-solving skills are honed through interactive and application-based methods. By recognizing these different learning types, CDT provides a roadmap for more effective and personalized education.

The Role of Content Types in Learning

Component Display Theory delineates various content types – facts, concepts, procedures, and principles – each playing a distinct role in the learning process. Facts represent basic information, concepts involve categorization and classification, procedures focus on step-by-step instructions, and principles encompass rule-based reasoning. CDT emphasizes the importance of presenting these content types using appropriate instructional strategies.

This approach ensures that learners can effectively assimilate and apply knowledge across different contexts. By understanding the nature of these content types, educators can tailor their teaching methods to suit the material, leading to better comprehension and application by learners.

Performance and Learning Outcomes

In Component Display Theory, a significant emphasis is placed on performance and learning outcomes. The theory advocates for clear articulation of learning objectives and aligning them with appropriate instructional strategies. This alignment is crucial for measuring the effectiveness of the educational process.

CDT suggests that learning outcomes should be observable and measurable, allowing for continual assessment and improvement of instructional methods. By focusing on desired performance outcomes, educators can ensure that their teaching strategies are directly contributing to the learners’ understanding and mastery of the subject matter.

Strategies for Effective Teaching

Effective teaching strategies in Component Display Theory involve a mix of instructional methods tailored to specific learning objectives. This includes interactive lectures, problem-solving sessions, and hands-on activities, all designed to engage different learning styles. CDT encourages educators to continuously assess and adapt their teaching methods to optimize learning outcomes.

This adaptive approach ensures that each learner’s needs are met, fostering a more inclusive and effective learning environment. By applying these strategies, educators can create dynamic and responsive educational experiences that cater to the diverse needs of their students.

Designing Instruction with Component Display Theory

Designing instruction with Component Display Theory involves a systematic approach to aligning content with appropriate teaching methods. It requires educators to carefully analyze the type of knowledge being taught – facts, concepts, procedures, or principles – and choose the most effective instructional strategy for each. This alignment ensures that learners are provided with the right kind of interaction and engagement for their learning tasks.

The process also involves considering the learners’ prior knowledge and learning styles, allowing for a more personalized and effective educational experience. By applying the principles of CDT, educators can create a more dynamic and learner-centered curriculum, enhancing both engagement and understanding.

Components of Instruction: Facts, Concepts, Procedures, and Principles

In Component Display Theory, the components of instruction – facts, concepts, procedures, and principles – are integral to developing a comprehensive learning experience. Facts provide the foundational knowledge, concepts help in organizing and categorizing this knowledge, procedures guide the application of knowledge, and principles offer the underlying rules and theories.

Understanding these components allows educators to construct lessons that address each aspect of learning. This comprehensive approach ensures that learners gain a well-rounded understanding of the subject matter, equipped to apply their knowledge in various contexts.

The Importance of Learner Characteristics

The importance of learner characteristics in Component Display Theory cannot be overstated. It recognizes that each learner has unique needs, abilities, and preferences that influence how they absorb information. This recognition drives the customization of instructional strategies to suit different learning styles and paces.Component Display Theory

By considering these characteristics, educators can create more inclusive and effective learning environments. This approach not only improves engagement and comprehension but also fosters a more supportive and responsive educational setting, accommodating the diverse needs of all learners.

Assessment Strategies in Component Display Theory

Assessment strategies in Component Display Theory are designed to evaluate both the effectiveness of instruction and the extent of learning. These strategies range from traditional tests and quizzes to more interactive assessments like projects and presentations. The goal is to measure not just rote memorization but also the application and understanding of knowledge.

Effective assessment in CDT involves continuous feedback and adjustments, ensuring that teaching methods are consistently aligned with learning objectives. This ongoing evaluation plays a critical role in enhancing the overall quality of the educational experience.

Technology Integration in Component Display Theory

The integration of technology in Component Display Theory is a pivotal aspect of modern education. Technology offers diverse tools and platforms that can enhance the delivery and reception of instructional content. From interactive e-learning modules to virtual classrooms, technology expands the possibilities for implementing CDT principles.

This integration allows for more personalized, engaging, and accessible learning experiences. It also facilitates the application of CDT in various educational settings, making it a versatile and powerful tool in the arsenal of contemporary educators.

Case Studies and Applications

Case studies and applications of Component Display Theory provide practical insights into its effectiveness in real-world educational settings. These examples showcase how CDT principles can be applied across different subjects and learning environments.

They offer valuable lessons on the adaptability of the theory, demonstrating its relevance and impact on educational practices. By examining these case studies, educators can gain a deeper understanding of how to implement CDT in their own teaching contexts.

Challenges in Implementing Component Display Theory

Implementing Component Display Theory comes with its set of challenges. These include the complexity of designing instruction that aligns with the theory’s principles and the need for continuous adaptation to meet learners’ needs.

Educators may also face constraints in resources and institutional support when trying to apply CDT in their teaching practices. Overcoming these challenges requires commitment, creativity, and a deep understanding of both the theory and the learners’ needs.

Comparing Component Display Theory with Other Learning Theories

Comparing Component Display Theory with other learning theories provides valuable context and insights into its unique features and advantages. While CDT focuses heavily on the categorization of content and matching it with appropriate teaching methods, other theories might emphasize different aspects of the learning process.

This comparison helps in understanding the broader landscape of educational theories and where CDT fits within it. Such analysis is crucial for educators in selecting the most suitable approaches for their specific teaching contexts.

Recent Developments in Component Display Theory

Recent developments in Component Display Theory reflect its evolving nature in response to new educational challenges and technological advancements. These developments include the integration of digital tools and platforms, as well as research into how CDT can be applied in online and blended learning environments.

Staying abreast of these developments is crucial for educators to ensure that their application of CDT remains relevant and effective. It also opens up new avenues for enhancing and diversifying teaching strategies within the framework of the theory.

The Future of Component Display Theory in Education

The future of Component Display Theory in education looks promising as it continues to adapt and evolve with changing educational paradigms and technological advancements. As educational environments become more diverse and technology-driven, CDT’s principles of tailored content delivery and learner-centric approaches become increasingly relevant.

Future developments may see further integration of AI and machine learning to personalize learning experiences at an unprecedented scale. Additionally, the theory’s flexibility makes it well-suited to address the growing emphasis on lifelong learning and continuous professional development. As educators and researchers continue to explore and expand upon CDT, its role in shaping effective and innovative educational practices is set to grow.

Critiques and Limitations of Component Display Theory

Despite its strengths, Component Display Theory is not without critiques and limitations. Some critics argue that the theory may be too rigid or prescriptive, potentially overlooking the dynamic nature of learning environments. Others point out that the emphasis on categorizing content types might oversimplify the complexity of learning processes.

There are also concerns about the practical challenges of implementing CDT, especially in under-resourced or traditional educational settings. Acknowledging these critiques is essential for a balanced understanding of the theory and for guiding its effective application in diverse learning contexts.

Impact of Component Display Theory on Curriculum Design

The impact of Component Display Theory on curriculum design is significant, as it provides a structured framework for developing educational content. By emphasizing the alignment of teaching methods with specific types of learning tasks, CDT has influenced the way curricula are structured and delivered.

This approach has led to more targeted and effective learning experiences, enabling educators to cater to the diverse needs of their students. The theory’s influence extends beyond classroom settings, impacting online learning and professional training programs, where personalized and adaptive learning is increasingly valued.

Concluding Thoughts on Component Display Theory

In conclusion, Component Display Theory stands as a robust and influential framework in the field of instructional design and educational psychology. Its emphasis on aligning instructional components with learner needs has revolutionized teaching strategies and curriculum design.

While it presents certain challenges and limitations, its adaptability and learner-centric approach continue to make it relevant in today’s diverse and technology-driven educational landscape. As CDT evolves, it will undoubtedly continue to shape and enhance the ways in which we approach teaching and learning.

Educational psychologist M. David Merrill writes and works on the design and development of various teaching materials, including computer products for teaching. Automated teaching design (ID) based on knowledge objects, and the author makes a significant contribution to the field of teaching design. Join me for a coffee and a talk on the use of common display theory in educational design. [Sources: 7, 10, 14]

 

Establishment of a Common Knowledge Base, a model for the design of teaching systems, compiled by Robert Gagne and modelled in its current state. The best way to encourage students to use TICCIT, a computer-based learning system with a common model of display theory for the use of common displays. [Sources: 1, 8, 9]

 

A key aspect of the CDT framework is that learners can choose their own teaching strategies with regard to content and presentation components. Learning control simply means that the learner can “choose” his or her own learning strategy, either as an individual or as part of a group of learners. [Sources: 0, 13]

 

Another key aspect of component representation theory is that it allows curriculum planners to give students full control over their own instructions, allowing them to adjust to the number of practical subjects they receive. In other words, e-learning designs based on component representation theory could potentially enable a teacher designer to create a learning experience that allows learners to individualize their learning experience to meet their personal needs and preferences. [Sources: 12]

 

Educators must show students what they will learn, rather than telling them what to learn. This can happen in countless ways, but it must be about building knowledge, not just in the form of a single teaching material. In this course, IDE 737, the learning material will become a collection of components of the basic principles of component representation theory, and it will lead to a field of principles. Read on as we learn more about how to apply the basics and principles of component representation theory to instructional design and eLearning. [Sources: 6, 8]

 

I will show you how component representation theory can be incorporated into aviation design – related lessons. Thomas H. has written a great article about how to incorporate the theory of component representation into your design for aerospace teaching. It shows how we could incorporate componentdisplay theory into our designs for our aviation lessons, and it shows us how. [Sources: 0, 6]

 

I am an educational researcher with a focus on teaching design and technology and author of several books on the theory of component representation and component design for teaching in space. I am an educational researcher specializing in teaching methods, design, technology and the development of teaching technology. [Sources: 3, 11]

 

Merrill has also developed 18 computer teaching products and is the lead researcher and theorist investigating the potential of automated teaching. Merrill’s research has helped to develop three important theories that underpin today’s discipline of instructional design and technology. The Component Display Theory states that two dimensions can be represented as a matrix and that, depending on the eLearning content, tutorial designers should fill a cell of this matrix with corresponding primary and secondary presentation forms. David Merrill has identified seven assumptions as second-generation design theories. [Sources: 0, 4, 12, 15]

 

The component representation theory suggests that this combination would provide the best possible result for the design of eLearning content in the form of a matrix. The theories about the design approach learned in class were a good guide for my project. The evidence contained in this section of my portfolio shows the importance of these theories for the development of teaching concepts and technologies in today’s world. [Sources: 2, 12]

 

The other theory is Component Display Theory (CDT), a cognitivistic educational design model introduced by Dave Merrill in the 1980s. This theory was developed by Merrill and Li-Jones and is considered the second generation of instructional design theory. The theory has since been further developed and is understood as the “second generation” of teaching theory. It has also evolved and been considered as a second generation of the “theory of information design.” [Sources: 2, 15]

 

Merrill revised the original theory of component representation in 1994, but the focus shifted to a macroeconomic perspective. In 1994 he revised it again, this time with the help of his co-author David Li-Jones. Merrill revised its focus to a stronger macro perspective, shifting its focus to the importance of information design in the context of the student’s learning experience and the role of data in educational design and teaching theory. [Sources: 15]

 

Merrill expanded component representation theory to component design theory, which focuses on individual instruction. This is an attempt to simplify teaching by providing a common basic principle. There is still a prescribed framework for identifying teaching strategies, but more emphasis is placed on simplifying teaching concepts to provide a more holistic view of the student learning experience and the role of data in educational design. [Sources: 1]

 

The theory of elaboration is one of the most influential theories that influenced the teaching strategies of my Capstone project. The model of curriculum theory derived from this theory is necessary to realize the effectiveness of teaching and learning. Although there is a great overlap between Merrill’s theory and the First Principles of Instruction, we do not find much in common between them. These are the empirical proofs that support their effectiveness, but not necessarily the theory itself. [Sources: 2, 5]

 

 

Sources:

https://www.uniassignment.com/essay-samples/education/the-component-display-theory-education-essay.php
https://instructionaldesignfusions.wordpress.com/tag/component-design-theory/

Design Theory


https://peoplepill.com/people/m-david-merrill

Merrill, David



https://camucamusanjuanamazonia.com/jd2ndd/merrill%27s-principles-of-instruction-weaknesses-c09132
https://www.td.org/magazines/td-magazine/m-david-merrill
http://beta.saiapm.ulbsibiu.ro/wp-content/uploads/4uzzq8em/merrill%27s-principles-of-instruction-weaknesses-364c1c
https://www.richardsonthebrain.com/instructional-strategies

Instructional Design Theory According to M. David Merrill


https://en.wikipedia.org/wiki/M._David_Merrill
https://elearningindustry.com/component-display-theory
https://www.chegg.com/flashcards/component-display-theory-david-merrill-502eca17-b894-408d-a00d-e969ab464e12/deck
https://www.dominknow.com/blog/first-principles-of-instruction-for-creating-better-elearning-with-dr-david-merrill
https://alchetron.com/M-David-Merrill

Cognitive Apprenticeship (Edmondson)

Unlike traditional teaching professions, where apprentices learn a craft such as tailoring or woodworking by working with a master or teacher, cognitive training enables the master to model behavior in a real context through cognitive modeling. Unlike traditional teaching professions, where the apprentice learns a craft such as tailoring or woodworking while working for a master or teacher, cognitive training allows the master to model behavior within a “real-world” context through cognitive modelling. Clinical skills learned in technologically rich and authentic learning environments. Assessment of the effects of telepresence – enabled cognitive training in clinical practice in the field of neuroscience. [Sources: 1, 8, 10]

 

Through the use of processes such as modelling and coaching, cognitive courses support the three stages of competence acquisition described in the specialist literature. Through modelling and coaching, the master of cognitive training also supports the “three phases” of skills acquisition, which are described as “technical literature” and can be supported by the process of such modelling or coaching. By applying a method such as modelling, coaching and also cognitive training, all three skills described in the “experience literature” are supported in the phase of acquisition, which is described as “technical literature.” [Sources: 8, 10, 12]

 

The cognitive apprenticeship model is embodied in the pedagogical strategy that underlies the theory of situated learning. Part of the effectiveness of this cognitive teaching model is based on the theories of “situated cognition” and comes from the context in which we learn. As shown in Figure 7, this context is learned through the application of cognitive training as part of a training program. [Sources: 10, 11]

 

In many situations where cognitive learning is enabled, the subjects must be observed performing behaviours without the intervention of an observer on the ground. The integration of the observation system into the normal observation site makes it possible to improve its effectiveness during cognitive training. This allows the use of cognitive training as a means of improving the effectiveness of observation systems within the framework of the Cognitive Apprentice model. Take the observation system out of the “normal” observation room and enable it to improve its effectiveness under cognitive training. [Sources: 4, 9]

 

This experience is closely linked to the training model of learning, which can be effective in improving identification with science. This model is typically necessary for new learners in this field and can be repeated at different stages of learning. In the cognitive training model, scaffolding is the support offered to learners when they develop their skills. The teacher or expert shows the learner the desired knowledge and skills and this model can then be repeated in the next level of learning. [Sources: 2, 6, 11]

 

Cognitive training should enable students to actively practice what they have learned in a phoney world or real life, not only in the classroom, but also in real situations. [Sources: 6]

 

In addition, cognitive teaching methods seek to educate students through activities and social interactions with authentic practice. Similarly, our approach to learning is a social, collaborative process, in which knowledge is acquired and contextually linked to the environment and the situation in which it is learned. In cognitive training, immersion in the culture of practice can only be promoted through social interaction with other learners and practitioners. A side effect is the ability to develop learning organizations (see references to Garvin, Edmondson and Gino). [Sources: 5, 6, 11]

 

Teachers should read the full article by Allan Collins and John Seely Brown on Cognitive Apprenticeship Training or read it here. [Sources: 0]

 

Chiu, Chou and Liu (2002) conducted an experimental study that focused on mental models constructed in a cognitive teaching context. The researchers developed a hands-on activity that comprises three components: modelling, coaching and scaffolding, the first three of which are at the core of cognitive training and help with cognitive and metacognitive development. They consist of three different types of activities, each of which has its own advantages and disadvantages. [Sources: 3, 8, 10]

 

Cognitive training develops the thinking and results that are required in today’s workplace. Here I will put in the elements that make a valuable contribution and talk about some of the additional extensions I have written about here. [Sources: 0, 5]

 

The telepresence of EUR ™ – activated virtual reality (VR) applications is evaluated for use in a variety of applications such as video conferencing, video chat and voice communication. Their potential impact on the quality of life and productivity of employees can be assessed in the context of the current state of VR technology and the future potential. It is possible to evaluate the possibility of a future version of this technology, made possible by telePresence. [Sources: 9]

 

A study is being carried out to determine the effects of virtual reality on the students of the Denizli Apprenticeship Training Center. The results show that the development of creativity is important to develop the cognitive abilities of the students and to cope with the emotional aspects, which are often neglected. [Sources: 2, 7]

 

New knowledge is generated when the learner passes through the four stages outlined below, and it is assumed that learning can begin at any stage of this cycle. Cognitive training is most effective when the learning process, which takes place in real time in a high frequency context, is spread over time. Cognitive training is most successful when it takes place at a low frequency and time-distributed time, as in the case of virtual reality and augmented reality. [Sources: 9, 11]

 

Sources:

 

[0]: https://davidpreston.net/2020/10/24/the-technology-of-learning-a-conversation-with-clark-quinn/

 

[1]: https://en.wikipedia.org/wiki/Cognitive_apprenticeship

 

[2]: https://worldwidescience.org/topicpages/a/apprenticeship+committees+provincial.html

 

[3]: https://web.cortland.edu/frieda/id/IDtheories/37.html

 

[4]: https://www.google.com/patents/US20090215018

 

[5]: https://learningsolutionsmag.com/articles/1987/cognitive-apprenticeship-develop-the-thinking-for-outcomes-needed-in-todays-workplace

 

[6]: http://edutechwiki.unige.ch/en/Cognitive_apprenticeship

 

[7]: https://cyberleninka.org/article/n/335575

 

[8]: http://dictionnaire.sensagent.leparisien.fr/Cognitive%20Apprenticeship/en-en/

 

[9]: https://patents.google.com/patent/WO2010053591A2/en

 

[10]: http://www.jspayne.com/html/ALL/s/cognitive_apprenticeship.html

 

[11]: https://www.scirp.org/journal/paperinformation.aspx?paperid=106323

 

[12]: https://www.instructionaldesign.org/models/cognitive-apprenticeship/

 

 

Backward Design (Wiggins & Mctighe)Backward Design (Wiggins & Mctighe)

Originally published in 1998, Grant Wiggins and Jay McTighe introduced the concept of backward design, an approach to lesson planning that starts with an end goal and then works backwards from there. In this short White Paper, they discuss each stage of the backward development in more detail and provide examples. Wiggins & McEnroe (2005, p. 18) Structures backward-facing designs in three successive phases: Identifies the desired result, identifies acceptable evidence, and understands the design framework. [Sources: 0, 8, 9]

 

Following the Wiggins-McTighe model (Fig. 1), we focus on the information that is relevant to sleep, that we know and understand from our sleep, as guided by the educational standards discussed above. Our approach is to rank the information we have gathered during sleep according to its ability to answer basic questions, and thus determine its relevance to our learning. We use Wiggins and McLaren’s filter model in Fig. 2, and we follow their models in Fig. 1. [Sources: 5]

 

Shumway and Barrett (2004) used the backward-looking design model to strengthen their understanding of the importance of sleep in education. The faculty worked with a team to redesign a GTC biology course without a major to accommodate students “needs, using a backward-looking design model within the UbD. This experience seems to enable teachers on duty to do exactly what we have done by using the design models of Wiggins and McTighe from back to back (Wiggins et al., 2004). [Sources: 3, 11]

 

The authors point out that the logic of the backward-looking design requires us to put the proposed learning activities to the test, especially levels 1 and 2. Wiggins and McTighe disapprove of the focus on these activities as being excessively concentrated by the instructors (Wiggins et al., 2004). Teachers will be able to get students through the course with as little effort as possible, no matter how many weeks it takes. As the logic of reverse design reminds us, we are obliged to consider the evaluation factors implied by the results we seek, rather than regarding the evaluations primarily as a means of generating grades. [Sources: 2, 7, 12]

 

Finally, it is important to be as specific as possible when determining the desired results. Wiggins and McTighe (2005) offer a set of guidelines that can help us narrow things down when we define our big ideas and set our goals. [Sources: 10, 12]

 

When you watch this video, think about what you want to teach and demonstrate to your students and how you could implement the backward design process. See the Spotlight box below for more information on how backward-facing designs can help determine how – to the instructive design. [Sources: 8, 12]

 

The first step in the backward design process is to define the desired results of a lesson or program. The backward concepts begin with what is expected of students to learn and be able to do, and then lead to the creation of lessons that achieve these desired goals. This is called “backward design,” because teachers start at the end and move forward to determine desired results, develop evaluations, and then create lesson plans. Reverse design starts with the goal of the lesson, not the result of what students expect to learn or do. [Sources: 1, 12]

 

Wiggins and McTighe (2005) advise to take into account the results of the first two stages, which will lead to lessons that need to be learned more about learning and less about teaching. By thinking about teaching and teaching, Wiggins and McTigshe [2005] encourage teachers to determine how they rate their students “learning. That means performance – based assessments, assessments of student performance and assessments of teacher performance. [Sources: 7, 9, 12]

 

Wiggins and McTighe [2005] say that “big ideas” can help set learning priorities that really focus lesson planning (see Figure 2). Viewing these things can help clarify goals and define curriculum content, which ultimately leads to higher student achievement. To guide the assessment in backward-looking design, a variety of evaluations and types of results can be used to emphasize a lasting understanding that verifies whether the execution of a task or project is open, completed, complex, and authentic. [Sources: 5, 12]

 

Backward design helps teachers create courses and units that focus on the learning goals, not the teaching process. In other words, it helps educators to create a logical course of teaching that leads students to achieve specific and important learning goals. [Sources: 1]

 

The effective development of curricula reflects a three-step design process known as backward design, which delays planning activities in the classroom until goals are clarified and evaluations are designed. [Sources: 6]

 

The guiding principle behind this process is called backward design and was popularized by Grant Wiggins and Jay McTighe in Understanding Design. [Sources: 4]

 

The concept of backward design is not new, but Wiggins and McTighe (2005) developed a method to use it to design lessons, units and courses. Understanding Design (UbD), which uses this approach to design curricula, allows teachers to focus on the desired learning outcomes and give students a structure to learn. The teaching activities are targeted and help to set clearly defined teaching objectives, which are based on the assessments made in Level 2. Understand the Design offers a practical approach to designing courses in the teaching context and can be applied to the challenges and opportunities of working on the Coursera platform. [Sources: 9, 10, 13]

 

Sources:

 

[0]: https://www.cultofpedagogy.com/backward-design-basics/

 

[1]: https://www.edglossary.org/backward-design/

 

[2]: https://spscoursedesign.commons.gc.cuny.edu/backwards-design/

 

[3]: https://en.wikipedia.org/wiki/Backward_design

 

[4]: https://oia.arizona.edu/content/290

 

[5]: https://link.springer.com/article/10.1007/s11423-019-09662-7

 

[6]: https://www.authenticeducation.org/ubd/ubd.lasso

 

[7]: http://www.tylercoolidgewood.com/understanding-backward-design

 

[8]: https://slcconline.helpdocs.com/course/what-is-backward-design

 

[9]: https://www.colorado.edu/office-undergraduate-education/backward-design

 

[10]: https://edis.ifas.ufl.edu/publication/WC322

 

[11]: https://www.nsta.org/journal-college-science-teaching/journal-college-science-teaching-julyaugust-2020/backward-redesign

 

[12]: https://publiclibraryinstruction.web.unc.edu/chapter-3-working-backward-to-move-forward-backward-design-in-the-public-library/

 

[13]: https://vucourseraguide.pressbooks.com/chapter/backward-design/

Arcs (John Keller)

John M. Keller (born March 5, 1938) is an American educational psychologist best known for his work on motivation in the field of education. He is also a professor of psychology at the University of California, San Diego School of Public Health and a member of the American Association for the Advancement of Science. [Sources: 0, 4, 5]

 

Keller’s ARCS motivation model has been successfully applied in many subjects such as mathematics, natural sciences and social sciences, as well as many other subjects. The Keller AR CS model also includes a design process that deals with analyzing the motivation of the audience and preparing motivational goals and teaching elements. [Sources: 2, 3]

 

Each of these components is provided with subcategories to facilitate the design process, such as Content, Content Design and Content Management System (CMS). [Sources: 8]

 

The ARCS motivation model clearly identifies different strategies to promote engagement and also includes a 10-step process for motivation. These four elements are the abbreviation for the Arcs model and stand for attention, relevance, trust and satisfaction. The common attributes of these different motivation concepts form Keller’s four categories of learning motivation, which represent the three main components of a successful content design process: Content, Content Design and Content Management System (CMS). Each of the four categories promotes learners “motivation and ensures a link between learning and motivation. [Sources: 5, 7, 10, 11]

 

This process would allow me to know and identify all elements of human motivation. It will not automatically lead to a solution to all motivation problems, but it can systematically help us to predictably improve the motivational quality of our teaching, “Keller writes. [Sources: 5, 14]

 

This can help curriculum planners to create eLearning that involves more learners and maintains learners “engagement. Overall, the ARCS model is a great way to think about learning design to ensure that it motivates students. This website was created by Dr. John Keller to share the concepts of the ArCS model for motivation design. Please contact me to learn more about how to integrate this model into your health care curriculum to encourage your students to learn. [Sources: 12, 14, 15, 16]

 

The Keller motivation instruction model is also known as the ARCS model, which represents a set of strategies that are used to ensure continued motivation. [Sources: 7]

 

The ARCS model was developed by John Keller (Keller, 1987) and considers how to attract attention and receive it during the learning process. Most studies show that the Keller model leads to a positive perception of the lesson by the student. [Sources: 5, 16]

 

If the three steps outlined so far are implemented effectively, you will pave the way for the implementation of the ARCS-V process, which consists of using problem solutions and integrating motivation strategies into learning activities. That is, sometimes teachers believe that it must be entertaining, which is motivating, but it is much more important to do things that focus on the behavior that is contained in the four elements of the ARCS model. The AR CS motivation model is about satisfaction, and the learner is also motivated by the satisfaction of the experience, which Keller divided into intrinsic reinforcement and extrinsic reward justice. [Sources: 0, 9, 17]

 

Implementing the ARCS motivation model in a classroom will ideally cultivate and maintain students “interest and self-esteem. I will be leading a conversation workshop for ESL beginners in early March and I believe it will improve the experience of the participants. This essay will also predict how it will be implemented in the conversation workshop I lead and in my own classroom. [Sources: 9]

 

Without adequate motivation for the learner, the experience (i.e. learning) will not be successful, and nor will learning. The ARCS model is becoming even more critical in healthcare, because a lack of motivation to learn can have negative effects on patient care. [Sources: 6, 15]

 

In this paper I will analyze the importance of increasing motivation in eLearning and the role of the ARCS model in this process. In this paper we examine the relationship between motivation, learning and patient care in the healthcare industry. [Sources: 4, 9]

 

Creating motivational learning is a challenging task, but the John Keller ARCS model can make a huge contribution to creating training experiences that motivate and engage learners. Keller’s AR CS motivation model can be perceived as a problem – as a solution for learning processes that instructional designers can use to develop even more engaging eLearning activities. By exploring and addressing the relationship between motivation, learning and patient care in the healthcare industry, we can increase the opportunities for highly motivated learners and review the learning experience to reflect the components of the ArCS model. [Sources: 1, 2, 4, 13]

 

In the second step of the ARCS motivation model, relevance beyond relevance is essential for teaching for adults. In this step, it is necessary to evaluate the audience’s attitude to each category in the ArCS model. [Sources: 9, 10]

 

If students can relate their previous experiences to the new skills they are learning, they will be more motivated to learn. Keller says learning pays off when students recognize the value of what is taught. In the ARCS motivation model, confidence in the lessons means making success meaningful, giving feedback and enabling the learner to control what they have learned, not paternalism. [Sources: 9, 15]

 

Sources:

 

[0]: https://dl.acm.org/doi/fullHtml/10.1145/3329488.3331178

[1]: https://www.turning.com/blog/4-reasons-why-you-need-to-use-the-arcs-model-today

[2]: https://elearningindustry.com/arcs-model-of-motivation

[3]: https://www.theeducators.co/2018/04/13/the-arcs-model/

[4]: https://mylove4learning.com/arcs-model-and-instructional-design-motivation-in-elearning/

[5]: http://beyondgoodbye.co.uk/?p=john-keller-arcs-model-wikipedia-shqip

[6]: https://en.wikiversity.org/wiki/Instructional_design/ARCS_Model

[7]: https://educationlibrary.org/model-of-motivation-arcs-instructional-design/

[8]: http://edutechwiki.unige.ch/en/ARCS

[9]: https://www.kristyk.ca/writing/Essays/theory.html

[10]: https://www.indstate.edu/education/arcs-motivational-model

[11]: http://www.intaninvest.net/xbox-serial-tpqtxpx/879511-instructional-design-theories

[12]: https://elearning2020.pressbooks.com/chapter/arcs-model-of-motivational-design/

[13]: https://rutraining.org/2016/01/26/5595/

[14]: https://learningsolutionsmag.com/articles/2523/arcs-model-aids-in-designing-for-motivation

[15]: https://aviditymedicaldesignblog.com/2014/03/07/apply-the-arcs-model-of-motivational-design-to-healthcare-e-learning/

[16]: https://helpfulprofessor.com/arcs-model-of-motivation-keller/

[17]: https://www.fool.com/the-blueprint/arcs-model/

Addie Model

For many years, the ADDIE Instructional Design (ID) method has been used by educators and curriculum planners alike for the conception and development of educational and training programs. It is still one of the most popular methods of teaching in the field of education. [Sources: 3, 8]

 

One of the most widely used curriculum models in the field of education is the ADDIE model, which is dedicated to providing a solid structure for the development of effective eLearning. The add-on model (and its derivatives) provides designers with the structure needed to design a curriculum, regardless of the teaching method used. It allows designers to evaluate course and program elements and revise them if necessary. [Sources: 1, 9, 15]

 

This evaluation phase deserves to be the last in the ADDIE model, as it takes place within each element and surrounds the educational design process. [Sources: 15]

 

The five phases of the ADDIE model are designed to guide teams through the course design process. This includes analysis, design, development, implementation and evaluation. The analysis phase is the input to the system, design, development and evaluation are the processes, implementation phases are outputs, and the design and development of evaluations are processes. Once we know the purpose of a course and understand more about the students enrolled, we can move forward in the design process. [Sources: 4, 6, 11, 15]

 

The first four stages of the ADDIE model are followed by the others, with the final phase in the third phase, the implementation phase and then the evaluation phase. [Sources: 20]

 

An example of a purpose-oriented model is the use of the ADDIE model in the design of an application for the application of computer vision and machine learning. The systematic approach consists of four phases: the development, implementation, evaluation and testing phase, and the evaluation phase. [Sources: 14, 16]

 

Although some models are more suitable than others, the ADDIE model can be helpful when it comes to cooperation in higher education. One of the reasons it is such a lasting model for curriculum design is that its various phases can still be applied to many new models of curricula. Although it has existed as a model for many years, it remains an important tool for designing and developing learning solutions. [Sources: 13, 14, 23]

 

It is often used by designers and training developers and is seen as a mental guideline that could help them systematically solve problems in the field of teaching design. The ADDIE model is ideal for learning teaching concepts, as it offers a relatively simple process that authors can follow, but also ensures that important elements are not forgotten. [Sources: 0, 18, 21]

 

Good design principles can be applied in the ADDIE model, but it is also a model that allows you to systematically and thoroughly identify and implement design principles. While good design principles could also be applied in other areas of design, the Addie model is the only one of its kind. Although good design principles can be applied in many different areas, such as the design of a product or system, they can also be the first of their kind in this area. [Sources: 2]

 

Good design principles can be applied in the ADDIE model, but it is also a model that allows you to systematically and thoroughly identify and implement design principles. [Sources: 2]

 

In this article, I will explain why the ADDIE model of teaching is a great tool to guide you through this process. By creating a curriculum to teach, say, residents of internal medicine how to interpret chest X-rays, this paper illustrates how educators can use it to develop their own curricula. It is an excellent model for the development of iterative learning and training activities. In addition to an overview of the Addie instruction and design model, we will describe each phase of the model using a created curriculum for teaching the breast – x-rays as an example. [Sources: 10, 19, 22]

 

When people talk about teaching, they call it the addie model of teaching, or more precisely, the ADDIE model. It is used to create teaching materials that meet the general objectives of the teacher and is often used in conjunction with other teaching methods, such as using teaching as a tool for developing iterative learning and training activities and for designing curricula. The addie models are used to create training sessions that are designed to achieve specific learning outcomes and behavioral changes. [Sources: 5, 12, 17]

 

In the course of the development of the teaching design, various models for the teaching system were created, most of them were built on the basis of the Addie model. Most current models for instruction designs are spin-offs or variations of the ADDIE model; therefore, the AddIE is a plug-and-play model, but I will write about some other instruction design models that can be used in conjunction with the ADDIE. These other models include the Dick Carey Kemp ISD model and the K-12 Instructional System Design Model (KSD). [Sources: 7, 12, 21]

In addition, Soto points out that the ADDIE process is likely to be used as a basic model for many curriculum planners, but some researchers have proposed changes to meet the changing needs of online educational environments, including virtual classrooms. Swanson (2005) notes that the add-on model of instruction design is a model that “exhibits a high degree of flexibility and flexibility in its design and may have had a significant impact on the development of the model of the K-12 instruction system. A second criticism is that it is a “loaded front-end” because it focuses heavily on content development and pays less attention to the interaction between lecturer and student during the course. [Sources: 2, 21]

Sources:    [0]: https://www.ispringsolutions.com/blog/the-addie-model-for-e-learning-instructional-design

[1]: https://thepeakperformancecenter.com/business/learning/business-training/addie-model/

[2]: https://ecampusontario.pressbooks.pub/remediateteachingindigitalage/chapter/6-5-the-addie-model/

[3]: https://www.linkedin.com/pulse/addie-id-model-never-alexander-salas

[4]: https://community.articulate.com/articles/an-introduction-to-the-addie-model-for-instructional-designers

[5]: https://www.frontiersin.org/articles/10.3389/fpubh.2018.00113/full

6]: https://www.isfet.org/pages/addie-model

[7]: https://www.instructionaldesign.org/models/addie/

[8]: https://educationaltechnology.net/the-addie-model-instructional-design/

[9]: https://www.shiftelearning.com/blog/top-instructional-design-models-explained

[10]: https://www.hindawi.com/journals/jbe/2016/9502572/

[11]: https://coursemethod.com/addie-process-course.html

12]: http://ged578.pbworks.com/w/page/39335825/ADDIE%20Instructional%20Design%20Model

[13]: https://coreaxis.com/building-high-impact-learning-experiences-using-the-addie-model/

 

[14]: https://crln.acrl.org/index.php/crlnews/article/view/8934/9656

 

[15]: https://www.td.org/newsletters/atd-links/all-about-addie

 

[16]: https://thelearningoak.com/index.php/2016/11/17/addie-is-flexible/

 

[17]: https://www.devlinpeck.com/posts/addie-instructional-design

[18]: https://www.objectedge.com/blog/change-management-strategy-the-addie-model

 

[19]: https://www.digitalhrtech.com/addie-model/

 

[20]: https://www.toolshero.com/change-management/addie-model/

 

[21]: https://www.indstate.edu/education/iits/addie-model

 

[22]: https://www.watershedlrs.com/blog/learning-evaluation/addie-instructional-design-model/

 

[23]: https://getsynapse.com/blog/what-is-addie/

Algo-Heuristic Theory

Complex computer algorithms based on the rules of genetics and evolutionary theory have recently achieved successes in securities trading. While institutional quantitative traders primarily use genetic algorithms, individual traders can harness the power of the genetic algorithm through multiple software packages and markets. Several studies have demonstrated the effectiveness of this method, including a recent study by the US Securities and Exchange Commission. [Sources: 0]

Based on the research and evidence presented, I believe that this technique is a viable option that can be used in the classroom just like any algorithm or heurist. Based on these research results, it can be established that the teaching material developed in the form of a book meets the criteria for effectiveness. Conclusion based on the observations and research results set out above: Algo heuristics theory is an interesting theory that we can all use in our classrooms to effectively help our students with their logical thinking and learn different things in different sequences. [Sources: 3]

This is a classic example, but maybe I will eventually add some more algorithms and create a little resource for graph search algorithms. This code makes it easy for you to learn how to use IDA for charts and how to search for problems and convert them into charts using this algorithm. [Sources: 5, 10, 14]

IDA is a graph run search algorithm that finds the shortest path between two points at a given start node. In this tutorial we will look at two different ways to find a solution: iterative deepening and depth – search first and solve slides. An informed search algorithm is one that uses information about the cost of the journey, but also heuristics to find a short way from the two-point path finding. This is an iterative, in-depth (first) search, based on heuristic functions that serve to evaluate the remaining costs of achieving the goal in an A / A search algorithm. [Sources: 6, 10, 11]

Based on dynamic theory, we are able to deal with a number of different types of heuristics, such as iterative deepening and depth – search first. There are also a number of creative heuristic problems where we cannot formulate precise and unambiguous instructions. There is also a group of problems for which there can be no precise and, in some cases, ambiguous instructions. [Sources: 3, 7, 12]

Search algorithms are one of the best popular techniques used for searching for paths and diagrams. The problem with solving the Su-Doku-puzzle is, for example, that we have forgotten the trick and simply blindly carry out an experimental and – error search, called depth – first search in computer science. [Sources: 4, 8]

Algorithms are a series of steps you can follow to solve a problem that always works with valid input. These are step-by-step procedures that define a defined quantity and provide the correct answer to a specific problem. The greedy heuristic algorithm says that we should always choose what is the best next step at the moment, even if it becomes impossible later on. [Sources: 1, 6, 9]

If you are using heuristics to solve a search or nip problem, it is necessary to check whether heuristics are permissible for this type of problem. In this case, they can improve the convergence of the algorithm by maintaining its correctness as long as they are “permissible,” but their score is another matter. If the theory underlying heurism is not very well worked out, it can be difficult to decide whether the solution he has found was good enough or not. However, if it is used correctly, for example to solve search or cradle problems, a check of the score of all possible solutions shows that it is permissible. [Sources: 9, 10]

Recent research suggests that much of the difficulty may lie in the ability to apply and manage general cognitive strategies successfully. This ability can indeed be associated with the use of heuristics, a type of cognitive function, and a number of other cognitive abilities. A heuristic function (also known simply as howling) is a function that ranks alternatives in branching steps based on the available information before deciding which branch to follow. [Sources: 3, 9, 13]

In mathematical optimization and computer science, heuristics is eurisio find – and – discover techniques designed to solve problems faster than classical methods when they are too slow, or to find approximate solutions when the classical method cannot find an approximate solution or does not find an exact solution. They are useful for solving problems when there is no algorithm, but they do not work guaranteed; they can solve a problem for which there are no algorithms. Heuristics is a technique that solves problems faster and / or more efficiently than traditional methods and can also be useful when the problem can be solved more efficiently when classical techniques cannot. [Sources: 2, 6, 9]

A heuristics algorithm is a static scheduling algorithm that consists of a set of duplication-based, bundled, and listed scheduling algorithms. To achieve better learning results, algo heuristic learning strategies are implemented. Figure 8 shows that the simulation results show that the HCPPEFT algorithm exceeds the HEFT, PEFT, and stdh algorithms. We compare the effective performance of the new algorithm with the best existing scheduling algorithm and the statistics show no difference. The significant increase is due to the use of an Algol – like algorithm – not the implementation of traditional algorithms, but not a significant improvement in performance. [Sources: 3, 5]

Sources:

[0]: https://www.investopedia.com/articles/financial-theory/11/using-genetic-algorithms-forecast-financial-markets.asp

[1]: https://www.verywellmind.com/what-is-an-algorithm-2794807

[2]: https://medium.com/@rinu.gour123/heuristic-search-in-artificial-intelligence-python-3087ecfece4d

[3]: https://en.everybodywiki.com/Algo-Heuristic_Theory_of_Learning

[4]: https://www.geeksforgeeks.org/a-search-algorithm/

[5]: https://www.hindawi.com/journals/tswj/2014/465702/

[6]: https://heyes-jones.com/astar.php

[7]: http://tecfa.unige.ch/themes/sa2/act-app-dos2-fic-algo.htm

[8]: https://theory.tifr.res.in/~sgupta/sudoku/algo.html

[9]: https://en.wikipedia.org/wiki/Heuristic_(computer_science)

[10]: https://algorithmsinsight.wordpress.com/graph-theory-2/ida-star-algorithm-in-general/

[11]: https://towardsdatascience.com/a-star-a-search-algorithm-eb495fb156bb

[12]: https://www.instructionaldesign.org/theories/algo-heuristic/

[13]: https://www.science.gov/topicpages/f/fairness+heuristic+theory

[14]: https://briangrinstead.com/blog/astar-search-algorithm-in-javascript

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